

I also took 5 points out of Tree of Life and put them into Solael’s Witchblade. I took a total of 10 points out of other skills, and put them into Thermite Mines for some resistance reduction. Today, I wanted to try changing my Stormheart Sabo a bit.

The theory craft portion comes in the form of a piece of paper, and figuring out totals, versus enemy defense numbers, etc. Oh for fuck’s sake, let us be crystal clear. Not really, because you completely ignored the theory part and went straight for the practice partĮither way, the costs are low unless you respec several hundred points or so You shouldn’t be able to (easily) swap everything around on the fly because then what’s the point of making new characters?Įdit: Also I see your 1.5mill, 420, and raise you 600 grand. So sure, you CAN respec in Borderlands…but do you really need to? Maybe you’ll respec out of that one node you used for leveling…also, the respec cost in Borderlands is no small fee either: respec cost = 100 * 1.12^playerlevelĪnyways, because builds can be so diverse and because your character is supposed to have an identity or, at the very least, a theme, respecs get expensive. This is partly to do with Borderlands’s historically lackluster balancing and partly to do with the fact that Borderlands gives you so many skillpoints to work with relative to the available places to invest them. And then of those 2-3, you pick one that suits your playstyle.


See, the Borderlands argument doesn’t really work because in Borderlands each character has at maximum something like 2-3 viable builds. the real fun in borderlands is in trying out several builds in a session to optimize and to specialize. Why have borderlands games always had huge replay value? because once you choose a character from a class, you get to modify it endlessly for free (nominal fee).
